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CTS

CTS Week 2 Analysis

Visual Storytelling, Environment Design, Spatal Cinematography (Part 1)

“Aesthetics, Functionality, Narrative, Storytelling”

Before this lecture I never really understood the depth and importance that comes with shapes in storytelling. When creating visual art of any kind, whether it’s a picture, a movie, a photo, etc, I have found for myself that I tend to gravitate towards certain shapes and colours than others in certain situations, and those choices change depending on the situation. I used to think it was just preference for what I liked to see, a bias if you will, but it turns out there is logic and history behind it.

Different shapes portray different things. Circles are considered soft, nonthreatening, natural, feminine, maternal. They symbolise completeness, balance, and endlessness. Squares, on the other hand, are the antithesis of circles. They are unnatural, manmade. Symbolise stasis, stability, strength, or just boring, old-fashioned. And then there’s triangles. They are considered to be the angriest shape. The “pointy-ness” of the triangle elicits fear, distrust, and suspicion. When placed with the broad side down, it can represent stability; when inverted, it can become unnerving, emphasizing power dynamics.

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CTS

CTS Week 1 Analysis

Social Justice – relationship between social justice and VR related technology (artificial intelligence, extended intelligence, etc)

Immersive technology can be used as an assistive technology as shown by the many examples in the lecture. AcclimateVR (2016) creates every day scenarios for those with autism, or other special needs, to learn how to handle every day life situations. GestureTek HEALTH (2016-) creates games for physiotherapy to make the experience more enjoyable for the patient whilst still continuing with their treatments.

There are many more examples of assistive technology in the world but you really don’t realise just how many there are, or how advanced they may be unless you are specifically looking for them.

Sometimes you may see an assistive technology in a movie, but the likelihood is the tech has been falsified in either its advancement or pretty much anything else about it. So viewers of the movie pass it off as fake and for plot without realising it could be a real thing, possibly one they might want/need.