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Virtual Trajectories

Character Animation – Update 7

I have finally finished weight painting. It took far longer than expected as every time I finished I would check through all of the joints to make sure they’re all correct, and each of them would have something wrong with them. This happened many times and was very frustrating to have to keep doing.

I originally had the top hat and bow tie binded as skin to the joints so that I wouldn’t have to manually move them during the animation, but that created so many problems with weights on the wrong joints that I eventually unbinded them and have decided to just move them manually.

I think I’m going to keep the current colour scheme as I quite like it after spending all this time looking at it, and the hat and tie colours aren’t too bad to pair with it. They’re a little dark but I can brighten them before I animate them if I want to.

For the animation sequence, I think I am going to have Mr Squid over here float up and down for a bit, land on the ground, mess with his attire, and then signal to the audience. This will take quite a while to keyframe as Mr Squid isn’t a humanoid, as you can see, so I can’t use motion capture to apply an animation to his rig, which is very annoying as I was able to apply an animation to a humanoid rig during class quite easily.

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