I have added the eyes and altered the eye sockets to attach to them. It wasn’t the cleanest job as when using the quad draw tool I ended up with an awkward placement of faces in some areas, so behind the eyes isn’t the prettiest, but I have removed all unnecessary faces behind the eyes that can’t be seen to reduce the polygon count.

As you can see in the image above the squid is definitely looking better with the eyes. I have also modelled a bow tie and top hat using the videos below and placed them on my character.
If you don’t want to watch the video, I shall now put a quick overview of the tools used to make the bow tie. You start with a cylinder, turn it on its side and scale up the long side. Then you want to add subdivisions and use the twist tool under Deform > Nonlinear. Duplicate the model and erase the old one. Smooth the model to add extra polygons and then use sculpting tools to add any details you want. After you’ve finished making any adjustments you want to the details of your model, you then assign the velvet material preset to the model and customise as you want. I also used the bend tool under Deform > Nonlinear to get the tie to curve in on itself a little as it was clipping through my model before.
The next video I only used the first minute or two and textured the model in the same way as the previous video. There was a lot of inserting edge loops and extruding for this model.
I’m not sure if I’ll keep the current colours and/or material on the tie and hat once I colour the character model, but at least they bring life to the character. Now to rig the character, and animate.