Categories
Virtual Trajectories

Character Animation – Update #2

I started work on the tentacles of the squid using the symmetry tool but annoyingly you can’t do symmetry on two different axis at the same time. So, I decided to do symmetry on one axis and just focus on those tentacles before then doing the rest. For some reason, however, when shrinking some areas of the initial tentacle, the symmetrical tentacle woouldn’t always do the same, leaving me with two different size and shaped tentacles. It was then that I remembered about mirroring and just decided to do one tentacle and mirror it twice. The below image is the smooth result.

I haven’t finished modelling the tentacles, but having all four of them in place gives me a better idea of how it should look when done. You can also see the tentacles are all pointing upwards when in the designs half are pointing downwards. I have found modelling them downwards is much harder for me than modelling them upwards, plus the modelled position doesn’t matter since they’ll all be animated anyway.

Next I will need to make the tentacles thinner, rounder, and possibly move them further down to allow for a longer body. Then I will need to model the eyes in the head and smooth the entire model.

Leave a Reply

Your email address will not be published. Required fields are marked *